Though the goal is to pin your opponent, your progress marker is their health bar, which has to be knocked down three times before they can be pinned for the required three-count. Even with a top-level power-up, you can still be knocked down and pinned, and while it’s definitely a noticeable boost, seeing your opponent use a power-up doesn’t mean you’re about to get pummeled. These boosts are prominent enough to make gameplay a little more complex, but I appreciate that they don’t become a crutch. Lowest-level power-ups give you small boosts like dealing more or taking less damage for a period of time, but higher-level boosts can go all the way up to giving you unblockable attacks. Once you’ve gotten to a certain point in the match, you can also perform a signature finisher move, which are the most powerful and by far the most fun to watch.Īdding complexity to gameplay are your character’s three power-ups that build up throughout the match. The right stick lets you pick up an opponent and throw them either across the ring or into the aforementioned stratosphere, and holding the triggers allows you to perform a special, more powerful punch or kick that uses stamina. But like in real wrestling, throwing punches isn’t always the most fun or efficient way to win. Your normal punches or kicks can turn into combos that, when landed in the correct sequence, knock your opponent down and give you a chance to end it. Of course, it’s still a wrestling game, so you’re entering the ring with the objective of putting your opponent through as much pain as possible until you can pin them or force them to tap out. When it comes to pure gameplay, Battlegrounds does share a lot of characteristics with its main series. " WWE 2K Battlegrounds is effectively Saber Interactive’s NBA Playgrounds in a WWE skin, but it’s the type of fluid, fun gameplay that makes stepping into the ring as enjoyable as any WWE 2K game in recent memory." You can throw opponents dozens of feet in the air or feed them to a crocodile, and even real life signature moves from superstars like The Undertaker or Triple H have a unique punch that other games in the series have lacked and make it addicting to watch, even if you see the same moves over and over again. Almost every attack, throw, intro, or special ability animation is exaggerated to reinforce visual satisfaction and fun over anything else. Character models are hilariously disproportionate, with oversized heads and massive hands dominating their surface area. Like in Saber’s other recent games, it actively shuns any realism it may have implied. It’s immediately apparent that Battlegrounds isn’t your typical WWE game, not only in its lack of any major bugs, but also in its cartoonish art style and over-the-top animations. It’s effectively Saber Interactive’s NBA Playgrounds in a WWE skin, but it’s the type of fluid, fun gameplay that makes stepping into the ring as enjoyable as any WWE 2K game in recent memory. In its stead is WWE 2K Battlegrounds, an arcadey, over-the-top spin-off of the WWE 2K series that does the best job at translating what makes the WWE so engaging to a game in a few years. Instead, the series has taken annual downturns that culminated in the buggy, nigh-unplayable mess that was WWE 2K20, forcing the rare occurrence of an annual franchise skipping a year. For such a violent, grandiose, and emotionally engaging sport, it seems like the perfect match to translate to a game. It’s been an unsteady few years for the WWE 2K franchise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |