![]() ![]() It's a very polished and rewarding little roguelike, definitely an improvement on Angband. I never thought I'd see a roguelike that I liked better than Ancient Domains of Mystery, but this may do the trick! YES!! This roguelike looks very impressive. Three spread out around me and blocked off my escape route. I don't know how, but the makers have managed to make the fights feel more epic and legendary.Įssentially, we've got a new project that could've been a proper new Angband fork-before it went waaay past Angband and such and became another thing with some blood ties.ĭude, I just got outflanked by orcish soldiers. The design philosophy is much like Crawl's, where everything has a purpose and nothing is wasted. ![]() It's the best variant I've ever played, and is becoming one of my favorite roguelikes.ĭo not be fooled that this is an Angband variant - the developers have gone to great lengths to make this game intuitive, balanced and non-repetitive, having cut out huge chunks of the original game, reworked user interaction, and consolidated redundant/pointless gameplay elements. there is a huge depth in gameplay related to skilltrees and a whole bunch of other stuff. The greatest obstacle to enjoying Sil will be its lack of graphics, but if you can overcome an initial reaction and begin to explore the world, your imagination should fill in the details more effectively than a small clump of pixels would.Īnyone looking for a sick roguelike should play Sil - really stripped-down Angband fork that is totally different than anything I've played in forever. You will also like it if you are interested in the works of Tolkien, or even just want a less generic role-playing game. You will like Sil if you want to play a detailed and well balanced role-playing game with a rich and intuitive system of tactical combat. ![]() Sil inherits all of these features, though it is much more advanced in many ways. Finally, it had a system of unidentified items whose powers you must discover for yourself. Rogue also had ‘permanent death’: you have only one life and must choose wisely lest you have to start again. They stem from a game called Rogue that was written before computers had graphics and instead used symbols on the screen to represent a dungeon filled with monsters and treasure, that was randomly generated each time you played. Sil comes from a tradition of role-playing games known as roguelikes. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation. Instead, it is the Norse Saga inspired world that Tolkien imagined, with warriors clad in shining mail, singing songs of rage or sorrow as they slay. There are no wizards or priests, no platemail or magical scrolls. Carefully researched, it dispenses with many generic fantasy tropes and reveals a different world. It is also one of very few games that stays true to the writings of Tolkien. You will also have the chance to retreat back into shadowy corridors to take the enemy one by one, or to stealthily creep up to your opponent and take him unawares. It has a simple but rich combat system which allows for a great variety of choice: should you wear heavy armour that makes you easier to hit but reduces the damage you take? should you wield heavier weapons to overcome your opponents’ armour, or wield lighter weapons for more accuracy and a greater chance of critical hits? It depends on the situation and the type of character you become. Sil is a computer role-playing game with a strong emphasis on discovery and tactical combat. Wrest a shining Silmaril from Morgoth’s iron crown. When the world still rang with elven song ![]()
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